Correct answers would mark the chosen hexagons, but wrong answers or passes put up blocks and the contestant had to work around them. The difference here was that many of the hexagons had multiple letters on them (1 to 5 letters), and naturally, they represented an answer of more than one word (eg: "BS", What people kiss in Ireland: Blarney Stone). The contestant had to connect from side to side in 60 seconds or less. Completing a path earned money, with two games needed to win the match and advance to the bonus round.ĭue to the interlocking patterns of the hexagons, a game could never end in a tie. The other would have to connect from side to side in as little as five moves. One player would have to connect from top to bottom, which could be done in as little as four correct answers. If nobody answered correctly, another question was asked whose answer began with that same letter. If they were incorrect, the other side would get a chance to answer. If correct, the space was marked with their color. The contestant who buzzed in first would get a chance to answer the question. For example, if the letter B were chosen, a sample question could be, "What 'B' is a long silver rod twirled by a majorette or cheerleader?", in which case the correct answer would be "Baton". The answer to the question would begin with the letter chosen. A letter was chosen at random to start a game. A 4×5 board of 20 hexagons was presented with a letter in each hexagon.